D&D 5th Edition: What We Know About “D&D Next” — Link
Honestly, the announcement of a new edition is not much a surprise to anyone who followed what’s happening around the brand in the last years. Even articles on the Wizards homepage implied that there are great changes in the making, and to include all of those a new edition seems a logical answer.
There are several things to take in account : the so called “edition wars”, Pathfinder, MMO-s (like World of Warcraft) as well as Wizards own design decisions turned 4E D&D much less a success ad 3,5 D&D was. They are right in the assumption, that the player base shattered, but based on the two articles I don’t see if they have a direction they plan to go. But at least they try to appease their fans, which will be a great work for I wish great success !
Players may even join the design process which is awesome !
Based on what I see I guess they have to take a step backward, toward the 3.x editions, but keeping some thing from 4E as well. They should find their own faults with the last edition, as well as answer the current challenges for the industry or the only thing they will reach is the further breaking up of the player base instead of holding the potential players together.
I guess it will be a long design process, and hopefully it will involve several non-tabletop projects. I think Heroes of Newerwinter on Facebook or the incoming Neverwinter Nights 4 has great marketing value, but both is based on the current edition, as well as the board games, which seems a little bit counter-productive in the light of a new DnD edition. I hope we won’t face another edition war.
For a less serious note, you may check out this homorous article about the predicted fictional 5E DnD release : here. I hope it won’t come true.
Earlier today, Monte Cook announced on his blog that he had left Wizards of the Coast and is no longer working on the Next Edition of D&D. The blog entry is produced below:
“Change of Plans”
“Last week I decided that I would leave my contract position with Wizards of the Coast. I am no longer working on Dungeons & Dragons, although I may provide occasional consultation in the future. My decision is one based on differences of opinion with the company. However, I want to take this time to stress that my differences were not with my fellow designers, Rob Schwalb and Bruce Cordell. I enjoyed every moment of working with them over the past year. I have faith that they’ll create a fun game. I’m rooting for them.
Due to my non-disclosure agreement, as well as a desire to keep things on a professional level, I have no intention of going into further detail at this time. (Mostly, I just hate drama, and would rather talk about more interesting things.)
As for what I’ll be turning to next, I hope you’ll stay tuned. I plan on having an interesting announcement in that regard in the near future.”
– Monte Cook, April 25, 2012
As for what this means for the next iteration of D&D or what precipitated Monte’s departure, only time will tell. However, no matter how you spin it, it is difficult to paint a happy face on this development.
More news, if any, as it develops.
In response to widespread speculation about why Monte did not include Mike Mearls on his list of fellow game designers, he has clarified:
Praise for one person is not criticism for another. Singling out one does not automatically imply exclusion of another.
To be certain, I enjoyed much of my time working with everyone who’s been involved with the new edition of D&D: Mike Mearls, Jeremy Crawford, Bruce Cordell, Rob Schwalb, Miranda Horner, Tom LaPille, Rodney Thomson, Greg Bilsland, Matt Sernett, Rich Baker, James Wyatt, and everyone else. The WotC RPG R&D department is full of talent.
Bruce and Rob were the guys I spent each and every day with, though. They were my team. I’ll miss the daily doses of their creativity and friendship.